News

The Barrier to Play

It’s exciting to have an exclusive game, something that other people don’t own, something that my friends and I are playing and everyone else envies. It makes me feel like part of a small special club, a person who knows this awesome secret other people don’t.  When I introduce others to a game it gives … Read more…

Muses, Misery, and the Written Word

Soon AHP will be releasing our newest game Afterlife and since I am knee-deep in the development process I thought it would be fun to share a very brief overview of how I get inspiration for writing new games.There are a few things that get me going when I am writing a new system – … Read more…

It’s OK to be a Hero

After successfully funding WITCH: Fated Souls, I took a break producing things for my own company and did a lot of freelancing. I’d learned so much from the Kickstarter and needed to know more before I could create another game–the design bug bit me and I wanted to learn from the best. One of the … Read more…

Theba

This is the second in a series of seven character creation blog posts. These are starting characters, and can be used as premades in a game. Steffie here. Welcome back to our character-creation series! Next up: a Druid. Two cards immediately drew my eye as I searched through our beautiful Devil’s Deck. Card IX, the … Read more…

Success in the Industry

Heading into the downwards emotional spiral that is launching a new Kickstarter (check out Familiars of Terra it’s awesome!) I’ve thought a lot about success and what it means to me. Two years ago my answer would be very different than it is today and if I am honest that is because of a few … Read more…