CAN YOU REDISCOVER WHO YOU ARE?
…a macbre fantasy game set in a surreal plane known as the Tenebris.
You take on the role of a Wanderer—someone who died, but didn’t end up in Heaven, Hell, or any other traditional afterlife. Devoid of any memories of your life on earth, you find yourself in an endless desert filled with gateways. Search different planes of existence for clues of your former life – or a semblance of one. Along the way you’ll encounter strange inhabitants, alien cultures, and other humans who’ve lost all hope and are bent on destroying you.
Afterlife is Alice in Wonderland meets What Dreams May Come set in a world inspired by the works of Guillermo del Torro, Hayao Miyazaki, and surrealist artists.
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quickstart on DTRPG!
Want to ge a taste of what it’s like to wander the Tenebris and regain your memories? Download our quickstart through DriveThruRPG today!
Download QuickstartTo wander at a glance…
Your muscles stiff, your neck sore, your body’s been pulled through a whirlwind and spat upon the damp boards of a longboat. You know you’ve died, though you can’t remember how, desperately you grab at inky memories which slip and fall into the dark waters stretching all around you.
Requiem
A Wanderer’s ultimate goal is to regain their memories and find their Requiem—a true end in the place known as the Beyond. In order to do this, a Wanderer must do what their title implies and travel. By travelling into different limbos—different gateways to the Beyond—a Wanderer can find fragments. Fragments are glimpses of memories summoned forth by their unconscious. Finding a fragment gives a Wanderer Resonance and when a Wanderer gains enough Resonance they have a Break. During a Break they plunge into a full blown memory of their past life and learn something about themselves, bringing them one step closer to their Requiem. Each Break means healing, a striving to remember, a fight for personality and soul.
Character Creation
Character creation in Afterlife is done in game. All you need is a blank character sheet, a set of six-sided dice, and a pencil to start playing. During character creation, your Wanderer rides the boat taking them from their mortal life to the Tenebris. Based on a variety of dice rolls you make, your GM will ask you a series of questions, and how you answer gives your Wanderer different stats.
Mechanics
The mechanics of Afterlife centre around making checks, which means rolling a pool of six-sided dice (d6s) based on your character’s stats.
In Afterlife only the players roll dice. GMs describe what the characters experience and the challenges they face, and controls the NPCs in the game. Players describe how they want to interact with the world, talking to an NPC for example, and make checks to see if their action succeeds. The GM continues to narrate the scene, and based on how well the player rolls, declares their action a success, deals them damage, or amps up the drama in the scene. There is no initiative order, though in high-action scenes, it’s normal for every player to get a turn before starting a new round of checks.